Research
Core Group Publications
Nguyen, D. Perez-Liebana, D., 2025, JSON-Bag: A generic game trajectory representation. In 2025 IEEE Conference on Games (CoG). (PDF)
Goodman, J., Perez-Liebana, D., Lucas, S.M., 2025, Seeding for Success: Skill and Stochasticity in Tabletop Games. IEEE Transactions on Games (Vol. 17, No. 3, pp. 777-786). (PDF) (Journal paper that builds on Measuring Randomness… paper below.)
Goodman, J. 2025, Dice, Cards, Action! The Analysis, Play and Design of Multiplayer Tabletop Board Games with Monte Carlo Tree Search. PhD Thesis [This incorporates the other papers by Goodman, J. listed here]
Best, T., Lucas S., Gaina R., 2024, Journeys in the Dark: Towards Game Master AI in Complex Board Games. In Proceedings of the 20th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment (Vol. 20, No. 1, pp. 2-12). (PDF)
Balla, M., Long, George E.M., Jeurissen, D., Goodman, J., Gaina, R.D. and Perez-Liebana, D., 2024, PyTAG: Tabletop Games for Multi-agent Reinforcement Learning. EEE Transactions on Games (Vol. 16, No. 4, pp. 993-1002). (PDF) (Journal paper that builds on PyTAG: Challenges… paper below.)
Goodman, J., Perez-Liebana, D., Lucas, S.M., 2024, Measuring Randomness in Tabletop Games. In 2024 IEEE Conference on Games (CoG). IEEE. (PDF)
Goodman, J., Perez-Liebana, D., Lucas, S.M., 2024, Skill Depth in Tabletop Board Games. In 2024 IEEE Conference on Games (CoG). IEEE. (PDF)
Goodman, J., Perez-Liebana, D., Lucas, S.M., 2023, A case study in AI-assisted board game design. In 2023 IEEE Conference on Games (CoG). IEEE. (PDF)
Balla, M., Long, George E.M., Jeurissen, D., Goodman, J., Gaina, R.D. and Perez-Liebana, D., 2023, PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games. In 2023 IEEE Conference on Games (CoG). IEEE. (PDF) [Best paper award nomination]
Goodman, J., Perez-Liebana, D., Lucas, S.M., Following the Leader in Multiplayer Tabletop Games. In Proc. Fundations of Digital Games (FDG), 2023. (PDF)
Gaina, R.D. and Balla, M., 2022, TAG: Pandemic Competition. In 2022 IEEE Conference on Games (CoG). IEEE. (PDF) (video)
Goodman, J., Perez-Liebana, D. and Lucas, S., 2022, MultiTree MCTS in Tabletop Games. In 2022 IEEE Conference on Games (CoG). IEEE. (PDF) (video)
Goodman, J., Perez, D. and Lucas, S.M., 2021. Visualising Multiplayer Game Spaces. IEEE Transactions on Games. (PDF)
Gaina, R.D., Goodman, J. and Perez-Liebana, D., 2021, October. TAG: Terraforming Mars. In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (Vol. 17, No. 1, pp. 148-155). (PDF)
Goodman, J., Perez-Liebana, D. and Lucas, S., 2021, August. Fingerprinting tabletop games. In 2021 IEEE Conference on Games (CoG). (PDF)
Gaina, R.D., Balla, M., Dockhorn, A., Montoliu, R. and Perez-Liebana, D., 2020. Design and implementation of TAG: a tabletop games framework. arXiv preprint arXiv:2009.12065. (PDF)
Gaina, R., Balla, M., Dockhorn, A. and Montoliu Colás, R. and Perez-Liebana, D., 2020, October. TAG: A tabletop games framework. EXAG Workshop Proceedings. (PDF)
Related Research
Owen, A., 2025, Identifying Strategies in Dominion Using Playtrace Clustering. IEEE Transactions on Games (Vol. 17, No.3, pp. 631-641). (PDF)
Smedman, M., 2022. General Game Playing Within Modern TabletopGames Through Rolling Horizon Evolutionary Algorithms. Bachelor’s Thesis, Computer Science Department at Malmo University, Sweden. (PDF)
Klang, C.M.E., Enhörning, V., Alvarez, A. and Font, J., 2021, August. Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go!. In 2021 IEEE Conference on Games (CoG) (pp. 01-04). IEEE. (PDF)